Date: Tue, 18 Sep 2007 14:52:18 -0400 Reply-To: Evolutionary Computation Digest <[log in to unmask]> Sender: Evolutionary Computation Digest <[log in to unmask]> From: Adrian Grajdeanu <[log in to unmask]> Subject: EC-Digest v21n8 Content-Type: text Evolutionary Computation Digest Tuesday, September, 18 2007 Volume 21 : Issue 8 SUBMISSION ADDRESS: [log in to unmask] LIST INFORMATION: http://ec-digest.research.ucf.edu/ OLD LIST ARCHIVE: http://www.aic.nrl.navy.mil/galist/ NEW LIST ARCHIVE: http://listserv.gmu.edu/cgi-bin/wa?A0=EC-DIGEST-L (UN)SUBSCRIPTION INSTRUCTIONS: at the bottom of this email -------------------------------- Today's Topics: ANNOUNCEMENTS ------------- - Evo* 2008 Conference Announcement - NERO 2.0 machine learning game (www.nerogame.org) CFPs ---- - CFP - IEEE TEC special issue on Swarm Intelligence - Special Issue on Evolutionary Computation in Games - Call for Papers - Post-Workshop Proceedings Volume IWLCS 2006/2007 - CFP EvoTransLog 2008 - CfP: EvoHOT 2008 - PATAT Call for Papers - CFP: EvoMusArt 2008. Workshop on Evolutionary and Biologically Ins... - EvoIASP2008: CALL FOR PAPERS - CFP -- IDEAL 2007 Workshop on Evolutionary Algorithms for Industria... - Special Issue on Ant Colony Optimization of the Swarm Intelligence ... - Call for book chapters: Bio-inspired Algorithms for the VRP -------------------------------- CALENDAR OF GA-RELATED ACTIVITIES: (with EC-Digest issue reference) IEEE CEC-07, IEEE Cong. on Evolutionary Comp, Singapore, Sept 25-28,07 (v20n10) EA'07, 8th Intl Conf on Artificial Evolution, Tours, Oct 29-31,07 (v21n4) IICAI'07, 3rd Indian Intl Conf on Artificial Intell, India, Dec 17-19,07(v21n3) EVO*'08, European Events on Ev. Computation, Napoli,Italy, Mar 26-28'08 (v21n8) GECCO'08, Genetic and Evolutionary Conference, Atlanta,GA,July 12-16,08 (v21n7) Send announcements of other activities to [log in to unmask] -------------------------------- Sender: Anna I Esparcia Alcazar <[log in to unmask]> Subject: Evo* 2008 Conference Announcement ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Evo* 2008 26-28 March 2008 Napoli, Italy www.evostar.org ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Evo* joins the Europe's premier co-located events in the field of evolutionary computing, namely the EuroGP, EvoCOP and EvoBIO conferences and workshops collectively entitled EvoWorkshops. The 2008 event will take place in Naples/Napoli, Italy. Featuring the latest in theoretical and applied research, the topics will include recent genetic programming challenges, evolutionary and other meta-heuristic approaches for combinatorial optimisation, evolutionary algorithms in the biosciences, in music and art domains, in image analysis and signal processing systems, in hardware optimisation and as applied to a range of industrial and financial optimisation problems. EuroGP 2008 Eleventh European Conference on Genetic Programming EvoCOP 2008 Eighth European Conference on Evolutionary Computation in Combinatorial Optimisation EvoBIO 2008 Sixth European Conference on Evolutionary Computation, Machine Learning and Data Mining in Bioinformatics EvoWorkshops 2008 European Workshops on the Theory and Applications of Evolutionary Computation EvoCOMNET Fifth European Workshop on the Application of Nature- inspired Techniques to Telecommunication Networks and other Connected Systems EvoFIN Second European Workshop on Evolutionary Computation in Finance and Economics EvoHOT Fourth European Workshop on Bio-Inspired Heuristics for Design Automation EvoIASP Tenth Workshop on Evolutionary Computation in Image Analysis and Signal Processing EvoMUSART Sixth European Workshop on Evolutionary and Biologically Inspired Music, Sound, Art and Design EvoNUM First European Workshop on Bio-inspired algorithms for continuous parameter optimisation EvoPhD Third European Graduate Student Workshop on Evolutionary Computation EvoSTOC Fifth European Workshop on Evolutionary Algorithms in Stochastic and Dynamic Environments EvoTHEORY - First European Workshop on Theoretical Aspects in Artificial Evolution EvoTransLog Second European Workshop on Evolutionary Computation in Transportation and Logistics Proceedings will be published as part of Springer's Lecture Notes in Computer Science series. Important dates * Submission deadline: 1 November 2007 * Events: 26-28 March 2008 Information on specific events will be publicised shortly. Evo* website: www.evostar.org Evo* poster You can download the EVO* poster advertisement in PDF format from http://cas.iti.upv.es/evostar2008/evostar2008poster.pdf -------------------------------- Sender: Risto Miikkulainen <[log in to unmask]> Subject: NERO 2.0 machine learning game (www.nerogame.org) We are pleased to announce the release of NERO 2.0 machine learning game. In this game, the player trains teams of agents to perform complex tasks in a simulated 3D environment. The agents are controlled by neural networks that learn based on the rtNEAT neuroevolution method. The training is evaluated in autonomous battle mode against other teams; the game also provides a territory-control mode for interactive game play. The territory mode is new in 2.0; this release also includes a new user interface and more extensive training tools. NERO can be downloaded freely from http://nerogame.org for Linux, OS X, and Windows platforms. It is intended to serve three purposes: - It is an engaging game that demonstrates a new genre of video games where machine learning plays a central role. The site includes videos illustrating the gameplay and evolved behaviors, and the game includes a tutorial mode that makes it easy to get started. - It is a "killer application" of rtNEAT, demonstrating how it can be used to learn complex behaviors in real time. For more details on rtNEAT and its application in NERO, see the paper at http://nn.cs.utexas.edu/keyword?stanley:ieeetec05. The rtNEAT (and NEAT) software is available at http://nn.cs.utexas.edu/soft-list.php. - It is a prototype of a research platform that will allow developing and testing new machine learning methods in a complex video game environment, as well as a demonstration tools for various AI methods in general. We would like to get your feedback especially on this last point. In the near future, we will put together an open-source version of NERO (v2.0 is based on the Torque game engine) and plan to extend it to serve as a general research platform for the community. How can the NERO environment best support research in machine learning and embedded artificial agents? How can it best serve as a demonstration platform e.g. for AI courses? At this point, we invite you to try out NERO 2.0 and give us feedback and suggestions on how to make OpenNERO a useful such tool for the future. ~~ Risto Miikkulainen, Ken Stanley, Igor Karpov, and the NERO development team -------------------------------- Sender: Xiaodong Li <[log in to unmask]> Subject: CFP - IEEE TEC special issue on Swarm Intelligence IEEE Transactions on Evolutionary Computation Special issue on Swarm Intelligence http://goanna.cs.rmit.edu.au/~xiaodong/ecml/tec-si-cfp.pdf I. AIM AND SCOPE Swarm Intelligence (SI) is an Artificial Intelligence technique involving the study of collective behaviour in decentralized systems. Such systems are made up by a population of simple individuals interacting locally with one another and with their environment. Although there is typically no centralized control dictating the behaviour of the individuals, local interactions among the individuals often cause a global pattern to emerge. SI refers to the problem-solving behaviour that emerges from the interaction between individuals of such systems, and computational swarm intelligence refers to algorithmic models of such behaviors. The last decade has shown rapid growing research interests in SI, as demonstrated by the significant increase of the number of research publications on SI, especially on two popular SI paradigms, namely Particle Swarm Optimization (PSO) and Ant Colony Optimization (ACO). The aim of this special issue is to highlight the most significant recent developments on the topics of SI, to identify future research directions, and publicize SI algorithms to a wider audience. II. TOPICS COVERED Authors are invited to submit their original and unpublished work in the areas including (but not limited to) the following: Theoretical studies of SI paradigms and algorithms Development of new SI paradigms and algorithms SI algorithms for multi-objective optimization SI algorithms for constrained optimization SI algorithms for niching and multi-modal optimization SI algorithms for optimization in dynamic and noisy environments SI algorithms for evolving artificial neural networks SI algorithms for games and learning Hybrids between SI algorithms and other heuristic methods Comparative theoretical and empirical studies Benchmarking and evaluation of new SI algorithms Self-adaptive SI algorithms SI algorithms for real-world applications Nature-inspired algorithms based on collective behaviors Swarm robotics and other SI-inspired systems III. IMPORTANT DATES December 31, 2007, Submission deadline March 31, 2008, Notification of the first-round review June 30, 2008, Revised submission due August 31, 2008, Final notice of acceptance/reject September 30, 2008, Final manuscript The expected publication time of the special issue will be at the beginning of 2009. [message formatted for length] -------------------------------- Sender: moshe sipper <[log in to unmask]> Subject: Special Issue on Evolutionary Computation in Games *Genetic Programming and Evolvable Machines* *Special Issue on Evolutionary Computation in Games* *Journal website: http://www.springer.com/10710* During the past few years there has been an ever-increasing interest in the application of evolutionary algorithms within the vast domain of games. This special issue aims to present a selection of top papers in the field. Topics include (but are not limited to) evolutionary computation in: - Board games (e.g., checkers, Go, chess) - Imperfect information and non-deterministic games (e.g., bridge, poker, backgammon, cribbage) - Video games - Real-time strategy games - Game avatars - Non-player characters and game agents - Games involving control of physical objects (e.g., tank wars, car racing) - Games with simulated physics - Prey / Predator games (e.g., Pacman) - Game protocols (e.g., protocols for game-playing over the web) - "Real-world" games (e.g., share trading, portfolio management) - General architectures and algorithms for game agents and non-player characters - Long-term learning and skill transference in game agents - Games for education and training - Social/biological/cultural modeling games (e.g., iterated prisoner's dilemma, hawks and doves) Schedule: - Submission deadline: December 31, 2007 - Notification of review results: March 1, 2008 - Final manuscript: May 1, 2008 All enquiries about this special issue should be sent to the guest editors. Prospective authors are invited to send an email to the guest editors indicating their interest in submitting a paper and the specific topics addressed. *Guest editors:* *Moshe Sipper* [log in to unmask] http://www.moshesipper.com/ *Mario Giacobini* [log in to unmask] http://www.biocut.unito.it/giacobini [message formatted for length] -------------------------------- Sender: Jaume Bacardit <[log in to unmask]> Subject: Call for Papers - Post-Workshop Proceedings Volume IWLCS 2006/2007 International Workshop on Learning Classifier Systems Call for Papers - Post-Workshop Proceedings Volume IWLCS 2006/2007 Submission deadline: September 28, 2007 A Compilation of two exciting workshop years - IWLCS 2006 / 2007. Current advances and future outlooks. For the post-workshop proceedings volume, we invite submissions of extended versions of the workshop contributions as well as additional contributions that survey state-of-the art advances, current cutting edge research in the field, as well as future outlooks. The volume will comprise recent developments in all areas of research on, and applications of, Learning Classifier Systems. * Submission Format Submitted papers (deadline September 28, 2007) should have a maximum length of twenty (20) pages in 10pt, one-column format. Please use the LNCS Springer-Verlag style as specified at http://www.springeronline.com/comp/lncs/authors.html (LATEX utilities can be found in the file llncs2e.zip). Papers will be reviewed for acceptance by the program committee and the organizers to ensure highest possible post-workshop proceedings quality. All papers should be submitted in PDF format and should be e-mailed to: esterb[at]salle.url.edu. * Important dates * Paper submission deadline: Friday, September 28, 2007 * Notification to authors: Friday, November 16, 2007 * LNCS Post-workshop Proceedings camera-ready material: by Friday, December 14, 2007 * Estimated publication of volume: Spring 2008 * Further Information For more details, please visit the workshop website at: http://www.psychologie.uni-wuerzburg.de/i3pages/butz/IWLCS2007/ [message edited for length] -------------------------------- Sender: Franz Rothlauf <[log in to unmask]> Subject: CFP EvoTransLog 2008 Second European Workshop on Evolutionary Computation in Transportation and Logistics incorporated in Evo* 2008 Naples, Italy, 26-28 March 2008 http://www.evostar.org EvoTransLog2008 addresses all aspects of the use of evolutionary computation, local search, and other nature-inspired optimization and design techniques for the transportation and logistics domain. Relevant application topics include (but are not limited to): - transportation and supply networks - logistics - freight and passenger services - tracking and tracing - fleet and order management - modelling and traffic management - traffic simulation - individual and public transportation - inventory optimisation - routing and scheduling EvoTransLog is dedicated to the application of heuristic optimization methods to transportation and logistics. It gives European and non-European researchers in those fields, as well as people from industry, an opportunity to present their latest research and to discuss current developments and applications. EvoTransLog2008 is part of Evo* 2008, a joint event which will incorporate EuroGP2008, EvoCOP2008, EvoBio2008, and EvoWorkshops2008, a set of eight thematic workshops on applications of Evolutionary Computation. All papers accepted for EvoTransLog2008 will be published in the Springer LNCS Series (Applications of Evolutionary Computation). Submit your manuscript, at most 10 A4 pages long, in Springer LNCS format, using the online submission service (available soon) no later than November 1, 2007. Instructions downloadable from http://www.springeronline.com/sgw/cda/frontpage/0,11855,5-164-2-72376-0,00.html Submission deadline: 1 November 2007 Notification of acceptance: mid December 2007 Camera ready papers due: mid January 2008 Events: 26-28 March 2008 [message edited for length] -------------------------------- Sender: Giovanni Squillero <[log in to unmask]> Subject: CfP: EvoHOT 2008 We would like to invite you to submit a paper to EvoHOT 2008, the 4th European Workshop on Hardware Optimization Techniques. The deadline is November, 1st 2007. EvoHOT focuses on innovative heuristics, game theory and bio-inspired techniques (eg. EA, SA, AIS, NN, ants) applied to the Electronic Design Automation. The workshop goal is to show the latest developments; industrial experiences; successful attempts to /evolve/ rather than /design/ new solutions; hybridizations of traditional methodologies. EvoHOT topics include, but are not limited to: * Analog circuit design * Automatic test pattern generation * Built-in self test * Evolutionary design of electronic circuits * Evolutionary hardware design methodologies * Evolutionary robotics * Evolvable hardware * Floorplanning * Hardware/Software co-design * Hybrid evolutionary/exact approach * Hardware accelerated methodologies * Logic synthesis * Routing * Test program generation Submissions should be formatted according to the LNCS guidelines and must not be longer than 10 pages. EvoHOT is part of Evo*, Europe premier event in the field of evolutionary computing. Evo* incorporates 3 conferences and 11 workshops; its proceedings are published by Springer in the LNCS series. The 2008 event will take place in Napoli (Italy) on 26-28 March 2008. The website http://www.evostar.org/ offers updated information about EvoHOT and all other Evo* events, including call for papers, organising committees and submission requirements. A one page brochure is also available to download at that website. Thanks for your patience and interest Rolf Drechsler & Giovanni Squillero (EvoHOT chairs) [message edited for length] -------------------------------- Sender: Edmund Burke <[log in to unmask]> Subject: PATAT Call for Papers PRELIMINARY CALL FOR PAPERS & DEMONSTRATIONS PATAT 2008 The 7th International Conference on the Practice and Theory of Automated Timetabling Tuesday, 19th August - Friday, 22nd August 2008 Montreal, Canada organized by the CIRRELT, Universite de Montreal This conference is the seventh in a series of conferences that serve as a forum for an international community of researchers, practitioners and vendors on all aspects of computer-aided timetable generation. For more information about the series of conferences see http://www.asap.cs.nott.ac.uk/patat/patat-index.shtml. Submissions Authors are invited to submit presentations in one of three categories: (a) Full Papers (b) Abstracts (c) System Demonstrations Submission Instructions Authors of all types of submitted papers are kindly requested to prepare a paper in English and submit it through our online submission system (available by the end of November 2007). The length of the paper should fulfill the requirements given for each category above. All papers must be submitted as a PDF file and authors will be requested to use the templates provided. Deadlines Paper/abstract/system submissions: January 20th, 2008 Notification: April 20th, 2008 (at the latest) PATAT 2008 website: http://www.patat2008.ca [message edited for length] -------------------------------- Sender: Juan Jesus Romero Cardalda <[log in to unmask]> Subject: CFP: EvoMusArt 2008. Workshop on Evolutionary and Biologically Inspired Music, Sound, Art and Design EvoMUSART 2008 6th European Workshop on Evolutionary and Biologically Inspired Music, Sound, Art and Design 26-28 March, 2008, Naples, Italy http://www.evostar.org/ http://evostar.iti.upv.es/index.php?option=com_content&view=article&id=56&Itemid=55 Submission: 1 November 2007 Notification: 15 December 2007 Camera ready: 8 January 2008 EvoMUSART 2008 is the sixth workshop of the EvoNet working group on Evolutionary Music and Art. Following the success of previous events and the growth of interest in the field, the main goal of EvoMUSART 2008 is to bring together researchers who are using biologically inspired techniques for artistic tasks, providing the opportunity to promote, present and discuss ongoing work in this area. Accepted papers will be presented orally at the workshop and included in the EvoWorkshops proceedings, published by Springer Verlag in the Lecture Notes in Computer Science series. The papers should concern the use of biologically inspired techniques - e.g. Evolutionary Computation, Artificial Life, Artificial Neural Networks, Swarm Intelligence, etc. - in the scope of the generation, analysis and interpretation of art, music, design, architecture and other artistic fields. Topics of interest include, but are not limited to: - Generation o Biologically Inspired Design and Art -Systems that create drawings,images, animations, sculptures, poetry, text, designs, webpages, buildings, etc.; o Biologically Inspired Sound and Music -Systems that create musical pieces, sounds, instruments, voices, sound effects, sound analisys, etc.; o Robotic Based Evolutionary Art and Music; o Other related generative techniques; - Theory o Computational Aesthetics, Emotional Response, Surprise, Novelty; o Representation techniques; o Surveys of the current state-of-the-art in the area; identification of weaknesses and strengths; comparative analysis and classification; o Validation methodologies; o Studies on the applicability of these techniques to related areas; o New models designed to promote the creative potential of biologically inspired computation; - Computer Aided Creativity o Systems in which biologically inspired computation is used to promote the creativity of a human user; o New ways of integrating the user in the evolutionary cycle; o Analysis and evaluation of: the artistic potential of biologically inspired art and music; the artistic processes inherent to these approaches; the resulting artifacts; o Collaborative distributed artificial art environments; - Automation o Techniques for automated fitness assignment; o Systems in which an analysis or interpretation of the artworks is used in conjunction with biologically inspired techniques to produce novel objects; o Systems that exploit biologically inspired computation to perform the analysis of image, music, sound, sculpture, or some other types of artistic object; Submit your manuscript, at most 10 A4 pages long, in Springer LNCS format no later than November 1, 2007. Instructions downloadable from http://www.springeronline.com/sgw/cda/frontpage/0,11855,5-164-2-72376-0,00.html [message edited for length] -------------------------------- Sender: Stefano Cagnoni <[log in to unmask]> Subject: EvoIASP2008: CALL FOR PAPERS Tenth European Workshop on Evolutionary Computation in Image Analysis and Signal Processing incorporated in Evo* 2008 Napoli, Italy, 26-28 March 2008 http://www.evostar.org http://evostar.iti.upv.es/index.php?option=com_content&view=article&id=54&Itemid=55 Submission deadline: 1 November 2007 Notification of acceptance: 15 December 2007 Camera ready papers due: 8 January 2008 EvoIASP is the first European event specifically dedicated to the applications of evolutionary computation (EC) to image analysis and signal processing (IASP) and gives European and non-European researchers in those fields, as well as people from industry, an opportunity to present their latest research and to discuss current developments and applications, besides fostering closer future interaction between members of the three scientific communities. Topics of interest include, but are not limited to: * applications of evolutionary computation to real-life IASP problems, * evolvable vision and signal processing hardware, * evolutionary pattern recognition, * hybrid architectures for machine vision and signal processing including evolutionary components, * theoretical developments, * comparisons between different evolutionary techniques and between evolutionary and non-evolutionary techniques in IASP applications, * time series analysis by means of EC techniques. Submit your manuscript, at most 10 A4 pages long, in Springer LNCS format using the online submission service no later than November 1, 2007. The papers will be peer reviewed by at least two members of the program committee. Instructions are downloadable from http://www.springeronline.com/sgw/cda/frontpage/0,11855,5-164-2-72376-0,00.html [message edited for length] -------------------------------- Sender: Dutta, Partha <[log in to unmask]> Subject: CFP -- IDEAL 2007 Workshop on Evolutionary Algorithms for Industrial Design Optimisation. SUBMISSION DEADLINE EXTENDED TO 30 September, 2007. Workshop on Evolutionary Algorithms for Industrial Design Optimisation In association with the 8th International Conference on Intelligent Data Engineering and Automated Learning IDEAL'07, 16-19 December 2007, Birmingham, UK http://events.cs.bham.ac.uk/ideal07/ *** Please email original articles in pdf format to BOTH organizing committee members (details below). Papers should not exceed 10 pages and should comply with IDEAL 2007 formatting guidelines, available at http://events.cs.bham.ac.uk/ideal07/submission.php. Paper submission: 30 September 2007 (*** DEADLINE EXTENDED ***) Notification of acceptance: 30 October 2007 Submission of camera-ready paper: 10 November 2007 *** ORGANIZING COMMITTEE *** Dr. Partha Dutta Email: [log in to unmask] Dr. Aniko Ekart Email: [log in to unmask] [message edited for length] -------------------------------- Sender: =?iso-8859-1?q?Thomas=20St=FCtzle?= <[log in to unmask]> Subject: Special Issue on Ant Colony Optimization of the Swarm Intelligence journal (reminder) Special Issue on Ant Colony Optimization of Swarm Intelligence Submission deadline: November 1, 2007 Ant Colony Optimization (ACO) is one of the most successful techniques of the wider field of swarm intelligence. The first ACO algorithms have been proposed more than 15 years ago. Since then, significant contributions on algorithmic variants, challenging application problems, and theoretical foundations have been obtained. These have established ACO as a mature, high-performing metaheuristic for the solution of difficult optimization problems. This journal special issue solicits high-quality scientific contributions on Ant Colony Optimization. While papers on any aspect of ACO are welcome, of special interest are submissions on * ACO algorithms for high-impact applications, * applications of ACO algorithms to real-world problems, * applications of ACO algorithms to stochastic, dynamic, and multi-objective optimization problems, * novel combinations of ACO algorithms with other AI/OR techniques like constraint programming or mathematical programming, * theoretical advances on ACO. All researchers are invited to submit original work on topics relevant for this special issue of the new journal Swarm Intelligence (http://www.springer.com/11721), which is published by Springer Verlag. * submission deadline: November 1, 2007 * tentative publication: summer 2008 Authors should submit their manuscripts to the Swarm Intelligence Editorial Manager at http://www.editorialmanager.com/swrm. Please, select "Special Issue on Ant Colony Optimization" as the article type. When submitting a paper, please send at the same time also an email to Thomas Stuetzle (stuetzle nospam ulb.ac.be) with paper title and author list to inform about the submission. A page with up-to-date information regarding the special issue is maintained at http://iridia.ulb.ac.be/~stuetzle/SI_ACO.html. [message edited for length] -------------------------------- Sender: Jorge Tavares <[log in to unmask]> Subject: Call for book chapters: Bio-inspired Algorithms for the VRP Call for Book Chapters - Springer SCI Series Title: Bio-Inspired Algorithms for the Vehicle Routing Problem Publisher: Springer - Studies in Computational Intelligence Series The Vehicle Routing Problem (VRP) is a complex combinatorial optimization problem that can be described as follows: given a fleet of vehicles, a set of depots, and several costumer demands represented as a collection of geographical scattered points, find the set of routes with overall minimum route cost that satisfy all the demands. Due to its theoretical and practical interest (it has numerous real world applications, given that distribution is a major part of logistics and a substantial cost for many companies), the VRP has received a great amount of attention since its proposal. Given the nature of the problem, it is not viable to use exact methods for large instances of the VRP. Therefore, most approaches rely on heuristics that provide approximate solutions. In the past few years several bio-inspired algorithms, such as evolutionary computation techniques or ant colony optimization, were proposed for this problem. Results achieved prove that they are an efficient approach to discover good quality solutions in a reasonable time. The main objective of this book is to present a comprehensive presentation of the most relevant bio-inspired approaches to different VRP variants. The contributions should emphasize the most relevant components of the algorithms that help to enhance performance. Topics of interest include but are not limited to: - Application of bio-inspired algorithms to any VRP variant; - Representation issues; - Specific evolutionary operators for the VRP; - Hybridization of bio-inspired algorithms with other techniques; - Real world applications; - Promising directions for future research; Extended Abstract Submission deadline: September 30, 2007. Decision Notification: October 31, 2007. Chapter final version: January 15, 2008. Authors are invited to submit an extended abstract (max. 3 pages) that clearly addresses the main content, issues and potential contributions of the proposed chapter. Submissions should be sent no later than September 30, 2007 to one of the volume editors. Authors of accepted proposals will have to prepare the chapter final version according to Springer's formatting guidelines (www.springer.com/series/7092). The final manuscript should not exceed 30 pages. The material to appear in a chapter must represent substantially new work that has not been previously published. If you have any question or if you need any further information please contact one of the volume editors. Editors: Francisco B. Pereira xico [at] dei [dot] uc [dot] pt Jorge Tavares jast [at] dei [dot] uc [dot] pt [message edited for length] -------------------------------- (UN)SUBSCRIPTION INSTRUCTIONS: - Send submissions (articles) to [log in to unmask] DO NOT send submissions to the [log in to unmask] address. - To subscribe send email to [log in to unmask] containing the following text in the body of the message: subscribe ec-digest-l - To unsubscribe send email to [log in to unmask] containing the following text in the body of the message: unsubscribe ec-digest-l - To change your email address, simply unsubscribe the old address and subscribe the new one. - Send other administrative requests to [log in to unmask] - For further information about the digest, see http://ec-digest.research.ucf.edu -------------------------------- End of Evolutionary Computation Digest ********************************