Date: Tue, 18 Sep 2007 14:52:18 -0400
Reply-To: Evolutionary Computation Digest <[log in to unmask]>
Sender: Evolutionary Computation Digest <[log in to unmask]>
From: Adrian Grajdeanu <[log in to unmask]>
Subject: EC-Digest v21n8
Content-Type: text
Evolutionary Computation Digest Tuesday, September, 18 2007 Volume 21 : Issue 8
SUBMISSION ADDRESS: [log in to unmask]
LIST INFORMATION: http://ec-digest.research.ucf.edu/
OLD LIST ARCHIVE: http://www.aic.nrl.navy.mil/galist/
NEW LIST ARCHIVE: http://listserv.gmu.edu/cgi-bin/wa?A0=EC-DIGEST-L
(UN)SUBSCRIPTION INSTRUCTIONS: at the bottom of this email
--------------------------------
Today's Topics:
ANNOUNCEMENTS
-------------
- Evo* 2008 Conference Announcement
- NERO 2.0 machine learning game (www.nerogame.org)
CFPs
----
- CFP - IEEE TEC special issue on Swarm Intelligence
- Special Issue on Evolutionary Computation in Games
- Call for Papers - Post-Workshop Proceedings Volume IWLCS 2006/2007
- CFP EvoTransLog 2008
- CfP: EvoHOT 2008
- PATAT Call for Papers
- CFP: EvoMusArt 2008. Workshop on Evolutionary and Biologically Ins...
- EvoIASP2008: CALL FOR PAPERS
- CFP -- IDEAL 2007 Workshop on Evolutionary Algorithms for Industria...
- Special Issue on Ant Colony Optimization of the Swarm Intelligence ...
- Call for book chapters: Bio-inspired Algorithms for the VRP
--------------------------------
CALENDAR OF GA-RELATED ACTIVITIES: (with EC-Digest issue reference)
IEEE CEC-07, IEEE Cong. on Evolutionary Comp, Singapore, Sept 25-28,07 (v20n10)
EA'07, 8th Intl Conf on Artificial Evolution, Tours, Oct 29-31,07 (v21n4)
IICAI'07, 3rd Indian Intl Conf on Artificial Intell, India, Dec 17-19,07(v21n3)
EVO*'08, European Events on Ev. Computation, Napoli,Italy, Mar 26-28'08 (v21n8)
GECCO'08, Genetic and Evolutionary Conference, Atlanta,GA,July 12-16,08 (v21n7)
Send announcements of other activities to [log in to unmask]
--------------------------------
Sender: Anna I Esparcia Alcazar <[log in to unmask]>
Subject: Evo* 2008 Conference Announcement
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Evo* 2008 26-28 March 2008 Napoli, Italy www.evostar.org
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Evo* joins the Europe's premier co-located events in the field of
evolutionary computing, namely the EuroGP, EvoCOP and EvoBIO conferences and
workshops collectively entitled EvoWorkshops. The 2008 event will take place
in Naples/Napoli, Italy. Featuring the latest in theoretical and applied
research, the topics will include recent genetic programming challenges,
evolutionary and other meta-heuristic approaches for combinatorial
optimisation, evolutionary algorithms in the biosciences, in music and art
domains, in image analysis and signal processing systems, in hardware
optimisation and as applied to a range of industrial and financial
optimisation problems.
EuroGP 2008 Eleventh European Conference on Genetic Programming
EvoCOP 2008 Eighth European Conference on Evolutionary Computation
in Combinatorial Optimisation
EvoBIO 2008 Sixth European Conference on Evolutionary Computation,
Machine Learning and Data Mining in Bioinformatics
EvoWorkshops 2008 European Workshops on the Theory and Applications of
Evolutionary Computation
EvoCOMNET Fifth European Workshop on the Application of Nature-
inspired Techniques to Telecommunication Networks and
other Connected Systems
EvoFIN Second European Workshop on Evolutionary Computation
in Finance and Economics
EvoHOT Fourth European Workshop on Bio-Inspired Heuristics
for Design Automation
EvoIASP Tenth Workshop on Evolutionary Computation in Image
Analysis and Signal Processing
EvoMUSART Sixth European Workshop on Evolutionary and
Biologically Inspired Music, Sound, Art and Design
EvoNUM First European Workshop on Bio-inspired algorithms
for continuous parameter optimisation
EvoPhD Third European Graduate Student Workshop on
Evolutionary Computation
EvoSTOC Fifth European Workshop on Evolutionary Algorithms in
Stochastic and Dynamic Environments
EvoTHEORY - First European Workshop on Theoretical Aspects in
Artificial Evolution
EvoTransLog Second European Workshop on Evolutionary Computation
in Transportation and Logistics
Proceedings will be published as part of Springer's Lecture Notes in
Computer Science series.
Important dates
* Submission deadline: 1 November 2007
* Events: 26-28 March 2008
Information on specific events will be publicised shortly.
Evo* website: www.evostar.org
Evo* poster
You can download the EVO* poster advertisement in PDF format from
http://cas.iti.upv.es/evostar2008/evostar2008poster.pdf
--------------------------------
Sender: Risto Miikkulainen <[log in to unmask]>
Subject: NERO 2.0 machine learning game (www.nerogame.org)
We are pleased to announce the release of NERO 2.0 machine learning
game. In this game, the player trains teams of agents to perform
complex tasks in a simulated 3D environment. The agents are controlled
by neural networks that learn based on the rtNEAT neuroevolution
method. The training is evaluated in autonomous battle mode against
other teams; the game also provides a territory-control mode for
interactive game play. The territory mode is new in 2.0; this release
also includes a new user interface and more extensive training tools.
NERO can be downloaded freely from http://nerogame.org for Linux, OS X,
and Windows platforms. It is intended to serve three purposes:
- It is an engaging game that demonstrates a new genre of video games
where machine learning plays a central role. The site includes
videos illustrating the gameplay and evolved behaviors, and the game
includes a tutorial mode that makes it easy to get started.
- It is a "killer application" of rtNEAT, demonstrating how it can be
used to learn complex behaviors in real time. For more details on
rtNEAT and its application in NERO, see the paper at
http://nn.cs.utexas.edu/keyword?stanley:ieeetec05. The rtNEAT (and
NEAT) software is available at http://nn.cs.utexas.edu/soft-list.php.
- It is a prototype of a research platform that will allow developing
and testing new machine learning methods in a complex video game
environment, as well as a demonstration tools for various AI methods
in general.
We would like to get your feedback especially on this last point. In
the near future, we will put together an open-source version of NERO
(v2.0 is based on the Torque game engine) and plan to extend it to
serve as a general research platform for the community. How can the
NERO environment best support research in machine learning and
embedded artificial agents? How can it best serve as a demonstration
platform e.g. for AI courses? At this point, we invite you to try out
NERO 2.0 and give us feedback and suggestions on how to make OpenNERO
a useful such tool for the future.
~~ Risto Miikkulainen, Ken Stanley, Igor Karpov,
and the NERO development team
--------------------------------
Sender: Xiaodong Li <[log in to unmask]>
Subject: CFP - IEEE TEC special issue on Swarm Intelligence
IEEE Transactions on Evolutionary Computation
Special issue on Swarm Intelligence
http://goanna.cs.rmit.edu.au/~xiaodong/ecml/tec-si-cfp.pdf
I. AIM AND SCOPE
Swarm Intelligence (SI) is an Artificial Intelligence technique involving
the study of collective behaviour in decentralized systems. Such systems
are made up by a population of simple individuals interacting locally with
one another and with their environment. Although there is typically no
centralized control dictating the behaviour of the individuals, local
interactions among the individuals often cause a global pattern to emerge.
SI refers to the problem-solving behaviour that emerges from the interaction
between individuals of such systems, and computational swarm intelligence
refers to algorithmic models of such behaviors. The last decade has shown
rapid growing research interests in SI, as demonstrated by the significant
increase of the number of research publications on SI, especially on two
popular SI paradigms, namely Particle Swarm Optimization (PSO) and
Ant Colony Optimization (ACO).
The aim of this special issue is to highlight the most significant recent
developments on the topics of SI, to identify future research directions,
and publicize SI algorithms to a wider audience.
II. TOPICS COVERED
Authors are invited to submit their original and unpublished work in the
areas including (but not limited to) the following:
Theoretical studies of SI paradigms and algorithms
Development of new SI paradigms and algorithms
SI algorithms for multi-objective optimization
SI algorithms for constrained optimization
SI algorithms for niching and multi-modal optimization
SI algorithms for optimization in dynamic and noisy environments
SI algorithms for evolving artificial neural networks
SI algorithms for games and learning
Hybrids between SI algorithms and other heuristic methods
Comparative theoretical and empirical studies
Benchmarking and evaluation of new SI algorithms
Self-adaptive SI algorithms
SI algorithms for real-world applications
Nature-inspired algorithms based on collective behaviors
Swarm robotics and other SI-inspired systems
III. IMPORTANT DATES
December 31, 2007, Submission deadline
March 31, 2008, Notification of the first-round review
June 30, 2008, Revised submission due
August 31, 2008, Final notice of acceptance/reject
September 30, 2008, Final manuscript
The expected publication time of the special issue will be at the
beginning of 2009.
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Sender: moshe sipper <[log in to unmask]>
Subject: Special Issue on Evolutionary Computation in Games
*Genetic Programming and Evolvable Machines*
*Special Issue on Evolutionary Computation in Games*
*Journal website: http://www.springer.com/10710*
During the past few years there has been an ever-increasing interest in the
application of evolutionary algorithms within the vast domain of games. This
special issue aims to present a selection of top papers in the field.
Topics include (but are not limited to) evolutionary computation in:
- Board games (e.g., checkers, Go, chess)
- Imperfect information and non-deterministic games (e.g., bridge,
poker, backgammon, cribbage)
- Video games
- Real-time strategy games
- Game avatars
- Non-player characters and game agents
- Games involving control of physical objects (e.g., tank wars, car
racing)
- Games with simulated physics
- Prey / Predator games (e.g., Pacman)
- Game protocols (e.g., protocols for game-playing over the web)
- "Real-world" games (e.g., share trading, portfolio management)
- General architectures and algorithms for game agents and non-player
characters
- Long-term learning and skill transference in game agents
- Games for education and training
- Social/biological/cultural modeling games (e.g., iterated prisoner's
dilemma, hawks and doves)
Schedule:
- Submission deadline: December 31, 2007
- Notification of review results: March 1, 2008
- Final manuscript: May 1, 2008
All enquiries about this special issue should be sent to the guest editors.
Prospective authors are invited to send an email to the guest editors
indicating their interest in submitting a paper and the specific topics
addressed.
*Guest editors:*
*Moshe Sipper* [log in to unmask] http://www.moshesipper.com/
*Mario Giacobini* [log in to unmask]
http://www.biocut.unito.it/giacobini
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Sender: Jaume Bacardit <[log in to unmask]>
Subject: Call for Papers - Post-Workshop Proceedings Volume IWLCS 2006/2007
International Workshop on Learning Classifier Systems
Call for Papers - Post-Workshop Proceedings Volume IWLCS 2006/2007
Submission deadline: September 28, 2007
A Compilation of two exciting workshop years - IWLCS 2006 / 2007.
Current advances and future outlooks.
For the post-workshop proceedings volume, we invite submissions of
extended versions of the workshop contributions as well as additional
contributions that survey state-of-the art advances, current cutting
edge research in the field, as well as future outlooks. The volume will
comprise recent developments in all areas of research on, and
applications of, Learning Classifier Systems.
* Submission Format
Submitted papers (deadline September 28, 2007) should have a maximum
length of twenty (20) pages in 10pt, one-column format. Please use the
LNCS Springer-Verlag style as specified at
http://www.springeronline.com/comp/lncs/authors.html (LATEX utilities
can be found in the file llncs2e.zip). Papers will be reviewed for
acceptance by the program committee and the organizers to ensure highest
possible post-workshop proceedings quality.
All papers should be submitted in PDF format and should be e-mailed to:
esterb[at]salle.url.edu.
* Important dates
* Paper submission deadline: Friday, September 28, 2007
* Notification to authors: Friday, November 16, 2007
* LNCS Post-workshop Proceedings camera-ready material: by Friday,
December 14, 2007
* Estimated publication of volume: Spring 2008
* Further Information
For more details, please visit the workshop website at:
http://www.psychologie.uni-wuerzburg.de/i3pages/butz/IWLCS2007/
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Sender: Franz Rothlauf <[log in to unmask]>
Subject: CFP EvoTransLog 2008
Second European Workshop on Evolutionary Computation
in Transportation and Logistics
incorporated in Evo* 2008
Naples, Italy, 26-28 March 2008
http://www.evostar.org
EvoTransLog2008 addresses all aspects of the use of evolutionary
computation, local search, and other nature-inspired optimization and
design techniques for the transportation and logistics domain. Relevant
application topics include (but are not limited to):
- transportation and supply networks
- logistics
- freight and passenger services
- tracking and tracing
- fleet and order management
- modelling and traffic management
- traffic simulation
- individual and public transportation
- inventory optimisation
- routing and scheduling
EvoTransLog is dedicated to the application of heuristic optimization
methods to transportation and logistics. It gives European and
non-European researchers in those fields, as well as people from
industry, an opportunity to present their latest research and to discuss
current developments and applications.
EvoTransLog2008 is part of Evo* 2008, a joint event which will
incorporate EuroGP2008, EvoCOP2008, EvoBio2008, and EvoWorkshops2008, a
set of eight thematic workshops on applications of Evolutionary
Computation.
All papers accepted for EvoTransLog2008 will be published in the
Springer LNCS Series (Applications of Evolutionary Computation).
Submit your manuscript, at most 10 A4 pages long, in Springer LNCS
format, using the online submission service (available soon) no later than
November 1, 2007. Instructions downloadable from
http://www.springeronline.com/sgw/cda/frontpage/0,11855,5-164-2-72376-0,00.html
Submission deadline: 1 November 2007
Notification of acceptance: mid December 2007
Camera ready papers due: mid January 2008
Events: 26-28 March 2008
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Sender: Giovanni Squillero <[log in to unmask]>
Subject: CfP: EvoHOT 2008
We would like to invite you to submit a paper to EvoHOT 2008, the 4th
European Workshop on Hardware Optimization Techniques. The deadline is
November, 1st 2007.
EvoHOT focuses on innovative heuristics, game theory and bio-inspired
techniques (eg. EA, SA, AIS, NN, ants) applied to the Electronic
Design Automation.
The workshop goal is to show the latest developments; industrial
experiences; successful attempts to /evolve/ rather than /design/ new
solutions; hybridizations of traditional methodologies.
EvoHOT topics include, but are not limited to:
* Analog circuit design
* Automatic test pattern generation
* Built-in self test
* Evolutionary design of electronic circuits
* Evolutionary hardware design methodologies
* Evolutionary robotics
* Evolvable hardware
* Floorplanning
* Hardware/Software co-design
* Hybrid evolutionary/exact approach
* Hardware accelerated methodologies
* Logic synthesis
* Routing
* Test program generation
Submissions should be formatted according to the LNCS guidelines and
must not be longer than 10 pages.
EvoHOT is part of Evo*, Europe premier event in the field of
evolutionary computing. Evo* incorporates 3 conferences and 11
workshops; its proceedings are published by Springer in the LNCS
series. The 2008 event will take place in Napoli (Italy) on 26-28
March 2008.
The website http://www.evostar.org/ offers updated information about
EvoHOT and all other Evo* events, including call for papers,
organising committees and submission requirements. A one page brochure
is also available to download at that website.
Thanks for your patience and interest
Rolf Drechsler & Giovanni Squillero (EvoHOT chairs)
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Sender: Edmund Burke <[log in to unmask]>
Subject: PATAT Call for Papers
PRELIMINARY CALL FOR PAPERS & DEMONSTRATIONS PATAT 2008
The 7th International Conference on the Practice and Theory of Automated
Timetabling
Tuesday, 19th August - Friday, 22nd August 2008
Montreal, Canada
organized by the CIRRELT, Universite de Montreal
This conference is the seventh in a series of conferences that serve as
a forum for an international community of researchers, practitioners and
vendors on all aspects of computer-aided timetable generation. For more
information about the series of conferences see
http://www.asap.cs.nott.ac.uk/patat/patat-index.shtml.
Submissions
Authors are invited to submit presentations in one of three categories:
(a) Full Papers (b) Abstracts (c) System Demonstrations
Submission Instructions
Authors of all types of submitted papers are kindly requested to prepare
a paper in English and submit it through our online submission system
(available by the end of November 2007). The length of the paper should
fulfill the requirements given for each category above. All papers must
be submitted as a PDF file and authors will be requested to use the
templates provided.
Deadlines
Paper/abstract/system submissions: January 20th, 2008
Notification: April 20th, 2008 (at the latest)
PATAT 2008 website: http://www.patat2008.ca
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Sender: Juan Jesus Romero Cardalda <[log in to unmask]>
Subject: CFP: EvoMusArt 2008. Workshop on Evolutionary and Biologically
Inspired Music, Sound, Art and Design
EvoMUSART 2008
6th European Workshop on Evolutionary and Biologically Inspired Music,
Sound, Art and Design
26-28 March, 2008, Naples, Italy
http://www.evostar.org/
http://evostar.iti.upv.es/index.php?option=com_content&view=article&id=56&Itemid=55
Submission: 1 November 2007
Notification: 15 December 2007
Camera ready: 8 January 2008
EvoMUSART 2008 is the sixth workshop of the EvoNet working group on
Evolutionary Music and Art. Following the success of previous events
and the growth of interest in the field, the main goal of EvoMUSART
2008 is to bring together researchers who are using biologically
inspired techniques for artistic tasks, providing the opportunity to
promote, present and discuss ongoing work in this area.
Accepted papers will be presented orally at the workshop and included
in the EvoWorkshops proceedings, published by Springer Verlag in the
Lecture Notes in Computer Science series.
The papers should concern the use of biologically inspired techniques -
e.g. Evolutionary Computation, Artificial Life, Artificial Neural Networks,
Swarm Intelligence, etc. - in the scope of the generation, analysis
and interpretation of art, music, design, architecture and other
artistic fields. Topics of interest include, but are not limited to:
- Generation
o Biologically Inspired Design and Art -Systems that create
drawings,images,
animations, sculptures, poetry, text, designs, webpages, buildings, etc.;
o Biologically Inspired Sound and Music -Systems that create
musical pieces,
sounds, instruments, voices, sound effects, sound analisys, etc.;
o Robotic Based Evolutionary Art and Music;
o Other related generative techniques;
- Theory
o Computational Aesthetics, Emotional Response, Surprise, Novelty;
o Representation techniques;
o Surveys of the current state-of-the-art in the area; identification
of weaknesses and strengths; comparative analysis and classification;
o Validation methodologies;
o Studies on the applicability of these techniques to related areas;
o New models designed to promote the creative potential of biologically
inspired computation;
- Computer Aided Creativity
o Systems in which biologically inspired computation is used to promote
the creativity of a human user;
o New ways of integrating the user in the evolutionary cycle;
o Analysis and evaluation of: the artistic potential of biologically
inspired art and music; the artistic processes inherent to these
approaches; the resulting artifacts;
o Collaborative distributed artificial art environments;
- Automation
o Techniques for automated fitness assignment;
o Systems in which an analysis or interpretation of the artworks is
used in conjunction with biologically inspired techniques to produce
novel objects;
o Systems that exploit biologically inspired computation to perform
the analysis of image, music, sound, sculpture, or some other types
of artistic object;
Submit your manuscript, at most 10 A4 pages long, in Springer LNCS
format no later than November 1, 2007.
Instructions downloadable from
http://www.springeronline.com/sgw/cda/frontpage/0,11855,5-164-2-72376-0,00.html
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Sender: Stefano Cagnoni <[log in to unmask]>
Subject: EvoIASP2008: CALL FOR PAPERS
Tenth European Workshop on Evolutionary Computation
in Image Analysis and Signal Processing
incorporated in Evo* 2008 Napoli, Italy, 26-28 March 2008
http://www.evostar.org
http://evostar.iti.upv.es/index.php?option=com_content&view=article&id=54&Itemid=55
Submission deadline: 1 November 2007
Notification of acceptance: 15 December 2007
Camera ready papers due: 8 January 2008
EvoIASP is the first European event specifically dedicated to the
applications of evolutionary computation (EC) to image analysis and
signal processing (IASP) and gives European and non-European
researchers in those fields, as well as people from industry, an
opportunity to present their latest research and to discuss current
developments and applications, besides fostering closer future
interaction between members of the three scientific communities.
Topics of interest include, but are not limited to:
* applications of evolutionary computation to real-life IASP
problems,
* evolvable vision and signal processing hardware,
* evolutionary pattern recognition,
* hybrid architectures for machine vision and signal
processing including evolutionary components,
* theoretical developments,
* comparisons between different evolutionary techniques and
between evolutionary and non-evolutionary techniques in IASP
applications,
* time series analysis by means of EC techniques.
Submit your manuscript, at most 10 A4 pages long, in Springer LNCS format
using the online submission service no later than November 1,
2007. The papers will be peer reviewed by at least two members of the
program committee. Instructions are downloadable from
http://www.springeronline.com/sgw/cda/frontpage/0,11855,5-164-2-72376-0,00.html
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Sender: Dutta, Partha <[log in to unmask]>
Subject: CFP -- IDEAL 2007 Workshop on Evolutionary Algorithms for Industrial
Design Optimisation.
SUBMISSION DEADLINE EXTENDED TO 30 September, 2007.
Workshop on Evolutionary Algorithms for Industrial Design Optimisation
In association with the 8th International Conference on
Intelligent Data Engineering and Automated Learning IDEAL'07,
16-19 December 2007, Birmingham, UK
http://events.cs.bham.ac.uk/ideal07/
*** Please email original articles in pdf format to BOTH organizing
committee members (details below).
Papers should not exceed 10 pages and should comply with IDEAL 2007
formatting guidelines, available at
http://events.cs.bham.ac.uk/ideal07/submission.php.
Paper submission: 30 September 2007 (*** DEADLINE EXTENDED ***)
Notification of acceptance: 30 October 2007
Submission of camera-ready paper: 10 November 2007
*** ORGANIZING COMMITTEE ***
Dr. Partha Dutta
Email: [log in to unmask]
Dr. Aniko Ekart
Email: [log in to unmask]
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Sender: =?iso-8859-1?q?Thomas=20St=FCtzle?= <[log in to unmask]>
Subject: Special Issue on Ant Colony Optimization of the Swarm Intelligence
journal (reminder)
Special Issue on Ant Colony Optimization of Swarm Intelligence
Submission deadline: November 1, 2007
Ant Colony Optimization (ACO) is one of the most successful techniques
of the wider field of swarm intelligence. The first ACO algorithms
have been proposed more than 15 years ago. Since then, significant
contributions on algorithmic variants, challenging application
problems, and theoretical foundations have been obtained. These have
established ACO as a mature, high-performing metaheuristic for the
solution of difficult optimization problems.
This journal special issue solicits high-quality scientific
contributions on Ant Colony Optimization. While papers on any aspect
of ACO are welcome, of special interest are submissions on
* ACO algorithms for high-impact applications,
* applications of ACO algorithms to real-world problems,
* applications of ACO algorithms to stochastic, dynamic, and
multi-objective optimization problems,
* novel combinations of ACO algorithms with other AI/OR techniques like
constraint programming or mathematical programming,
* theoretical advances on ACO.
All researchers are invited to submit original work on topics relevant
for this special issue of the new journal Swarm Intelligence
(http://www.springer.com/11721), which is published by Springer Verlag.
* submission deadline: November 1, 2007
* tentative publication: summer 2008
Authors should submit their manuscripts to the Swarm Intelligence
Editorial Manager at http://www.editorialmanager.com/swrm. Please,
select "Special Issue on Ant Colony Optimization" as the article
type. When submitting a paper, please send at the same time also an
email to Thomas Stuetzle (stuetzle nospam ulb.ac.be) with paper title
and author list to inform about the submission.
A page with up-to-date information regarding the special issue is
maintained at http://iridia.ulb.ac.be/~stuetzle/SI_ACO.html.
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Sender: Jorge Tavares <[log in to unmask]>
Subject: Call for book chapters: Bio-inspired Algorithms for the VRP
Call for Book Chapters - Springer SCI Series
Title: Bio-Inspired Algorithms for the Vehicle Routing Problem
Publisher: Springer - Studies in Computational Intelligence Series
The Vehicle Routing Problem (VRP) is a complex combinatorial optimization
problem that can be described as follows: given a fleet of vehicles, a set
of depots, and several costumer demands represented as a collection of
geographical scattered points, find the set of routes with overall minimum
route cost that satisfy all the demands. Due to its theoretical and
practical interest (it has numerous real world applications, given that
distribution is a major part of logistics and a substantial cost for many
companies), the VRP has received a great amount of attention since its
proposal.
Given the nature of the problem, it is not viable to use exact methods for
large instances of the VRP. Therefore, most approaches rely on heuristics
that provide approximate solutions. In the past few years several
bio-inspired algorithms, such as evolutionary computation techniques or
ant colony optimization, were proposed for this problem. Results achieved
prove that they are an efficient approach to discover good quality
solutions in a reasonable time.
The main objective of this book is to present a comprehensive presentation
of the most relevant bio-inspired approaches to different VRP variants.
The contributions should emphasize the most relevant components of the
algorithms that help to enhance performance.
Topics of interest include but are not limited to:
- Application of bio-inspired algorithms to any VRP variant;
- Representation issues;
- Specific evolutionary operators for the VRP;
- Hybridization of bio-inspired algorithms with other techniques;
- Real world applications;
- Promising directions for future research;
Extended Abstract Submission deadline: September 30, 2007.
Decision Notification: October 31, 2007.
Chapter final version: January 15, 2008.
Authors are invited to submit an extended abstract (max. 3 pages) that
clearly addresses the main content, issues and potential contributions of
the proposed chapter. Submissions should be sent no later than
September 30, 2007 to one of the volume editors.
Authors of accepted proposals will have to prepare the chapter final
version according to Springer's formatting guidelines
(www.springer.com/series/7092). The final manuscript should not exceed
30 pages. The material to appear in a chapter must represent substantially
new work that has not been previously published.
If you have any question or if you need any further information please
contact one of the volume editors.
Editors:
Francisco B. Pereira
xico [at] dei [dot] uc [dot] pt
Jorge Tavares
jast [at] dei [dot] uc [dot] pt
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